




👾 Transform your game night with Cybertooth chaos!
The IELLO King of Tokyo: Cybertooth expansion introduces a unique transforming robot-sabertooth monster and a new Berserk die, compatible with King of Tokyo, King of New York, and all expansions. Lightweight and compact, it enhances gameplay with fresh strategic elements and is ideal for players aged 8 and up.






| Product Dimensions | 14.99 x 11.94 x 5.08 cm; 136.08 g |
| Manufacturer recommended age | 8 years and up |
| Item model number | 51637 |
| Educational Objective(s) | Kreatives Denken |
| Language: | English |
| Number of Game Players | more than one |
| Number of pieces | 1 |
| Assembly Required | No |
| Batteries Required? | No |
| Batteries included? | No |
| tech_spec_battery_description_toys | No batteries required |
| Material Type(s) | Alloy Steel |
| Remote Control Included? | No |
| Colour | Multicolor |
| Release date | 20 Sept. 2019 |
| ASIN | B07VJS8DVX |
G**V
Tokyo 2.0
King of New York is effectively King of Tokyo version 2.0. It's as if the creator of the game, Richard Garfield, sat down after the success of King of Tokyo and relfected on what he would have done differently had he made the game again. The result is King of New York - a game which keeps all the positives from Tokyo and looks to add some new additions to hopefully improve the game. What's the same? - You're still fighting over Tokyo (only this time it's Manhattan) and monsters inside the area attack all others, while those outside the area attack only Manhattan. - The energy and cards work exactly the same and the game comes with some cool new cards as you'd expect - Hearts (heal) and claws (attack) are exactly the same - You still have 6 monsters fighting to be king! Although they're different and new monsters to Tokyo What's new? - The board now has boroughs (areas) for monsters to hang out in while they're not in Manhattan, so you're not just off the board while not in Tokyo anymore - The numbers on the dice (1, 2 and 3) are all gone - They've been replaced with a star, a building destruction and ouch symbol - Roll three stars and you become the star of NY allowing you to score victory points by rolling more stars on future turns - There are now buildings on the board in each borough. These buildings can be destroyed by rolling destruction icons. Each building gives you a reward (health, energy and victory points) for destroying it. Fun! - Once buildings are destroyed you turn them over and they become a military unit in the borough where the building was. Military units can hurt the monsters! If you roll 1, 2 or 3 ouch symbols you will cause the military to fight back either only on you (1), you and the other monster in your borough (2) or all monsters (3). This can be a great way to cause damage to other monsters no matter where they are. Military units can also be destroyed using the destruction icons - you get rewards for doing this too. If you roll 3 ouches you will also get a statue of liberty card which gives you 3 points so long as you have it - You can now move around the boroughs - You now have increased reward for staying in Manhattan - the longer you're in there the more points and energy you will get. How's it play? It plays better than Tokyo in my opinion. Tokyo was one of my favourite games but New York has improved upon and overtaken it for me. There are more options in the game to cause chaos and have plenty of fun while doing so. The buildings and military units add a lot. If you enjoy Tokyo you will really enjoy New York. Do you need it if you have Tokyo already Well, Tokyo is still a great game but I don't see myself going back to it now I've played New York. For me, it's either one or the other - there's not a huge reason to keep both in your collection.
A**N
great game for groups.
When I have friends over, there are 2 board games I bust out, because I know they are easy to explain, are fun, have a short running time, very little downtime between turns, encourage having fun. First of these is King of Tokyo. The rules are simple, and there's enough spectacle that "super casual" players can enjoy it (ameritrash as it is sometimes called) but enough depth that one can reliably strategise and implement one's plans, and also anticipate and foil other players' plans. It's also quite quick to set up and take down, and occupies a small footprint. Other games I really like fail in this criteria, even though they may be "better" games overall. For example merchants and Marauders is probably my favourite game overall, but the set up is lengthy, turn times are long (meaning downtime is long too.) I think perhaps the only way to relaly improve KoNY would be to have the individual monsters have different strengths. As it stands, they are totally cosmetic. Oh, by the way, the artwork is wonderful. The other game is Dixit by the way, easy to set up, easy to understand, much amusement. Very little strategy or counterplay though!
L**E
A fun and simple push your luck board game
Very simple to understand, has good complexity if you care, very dependent on luck, very easy to learn and teach to people. Has several other expansions that can be added to it. The box is large enough to fit even more content in it. Would recommend, excellent as a gift. You win by either destroying all others monsters 2-6 players, or getting 20 points first. Each monster has unique cards that fundamentally changes how you play as them, these are gained by rolling 3 health dies, this gives an advantage to more defensive players, as without these cards the game favours playing ultra aggressive and is rather mundane and boring. You roll up to three times per turn. Something of an engine builder gamer too, where to can really create a unique strategy based on circumstance. Highley recommend.
S**S
The Cybertooth monster pack is a great expansion, and I'm very glad to have it. The berserk mechanic makes it the final "necessary" expansion I feel I need. Without it, it can feel hard at times to deal more damage than people heal. This doesn't make it easy to deal a lot of damage, as you need 4 attack in one turn to use the berserk mechanic, but just having that as an option opens things up a lot. While "Wicked" is my fav and the most important expansion to get imo, "Power Up" is an amazing expansion (and most people's favorite) as it actually makes the characters unique. I highly recommend it, but once you have it, I highly recommend this expansion. "Power Up" really emphasizes an issue with KoT that I think the Cybertooth pack fixes. "Power Up" adds rewards for healing, so while you're trying to wear other monsters health down with no reward, they're gaining bonuses for just undoing what you spent your turn doing. Playing to kill can feel in vain sometimes without this expansion, and while this expansion doesn't neutralize the luck required, it at least offers a reward for that playstyle.
R**U
New dice very fun
T**S
Great character and rules expansion for King of Tokyo and King of New York. Must have.
ر**د
لعبتها مع اصحابي مرا رهيبة وفيها تعقيد رهيب ما يخليها تطفش
V**Y
The box itself was perfect on arrival. The character itself is fun and it's unique powers are pretty interesting. It's a nice way to diversify a game we all love!
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