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PlayStation All-Stars Battle Royale is an exhilarating fighting game that brings together iconic characters from the PlayStation universe, allowing players to engage in dynamic battles across various interactive environments. With local and online tournament modes, as well as Cross-Save and Cross-Play capabilities, this game ensures that the action never stops, whether you're on PS3 or PS Vita.
| ASIN | B007XYBUBE |
| Best Sellers Rank | #22,042 in Video Games ( See Top 100 in Video Games ) #459 in PlayStation 3 Games |
| Compatible Video Game Console Models | Sony PlayStation 3, Sony PlayStation 3 Slim, Sony PlayStation 3 Super Slim |
| Computer Platform | PlayStation 3 |
| Customer Reviews | 4.5 4.5 out of 5 stars (939) |
| Date First Available | April 27, 2012 |
| Global Trade Identification Number | 00711719984726, 00711719991397, 20711719984720 |
| Item Weight | 1.6 ounces |
| Item model number | 98472 |
| Language | English |
| Manufacturer | Sony Computer Entertainment |
| Number of Players | 1-4 |
| Product Dimensions | 0.6 x 5.3 x 6.7 inches; 1.6 ounces |
| Publication Date | November 20, 2012 |
| Rated | Teen |
| Release date | November 20, 2012 |
| Type of item | Video Game |
| UPC | 711719991397 711719984726 065555567576 803982746962 |
A**O
This game is not as bad as people are making it out to be
Guys, I'm gonna be honest. This game is not as bad as people are making it out to be. I just got this game about 3 weeks ago, and I've been having a absolute blast with it. I think the main problem with some of the reviews on this site is this. If you go into PlayStation All Stars judging it against Super Smash Bros. Brawl, you will not be happy, and will always find faults with it. Now let me explain myself before you all jump at my throat. This game did have some faults, be it in the Characters, Levels, Supers, Arcade Mode, and other faults, but we all need to look again. This brings out another point of mine. We need to stop looking entirely at what PlayStation All Stars did wrong, and look a little more at what they did right. I will admit, I have played Super Smash Bros. Brawl, and I know first-hand just how fun and immensely great of a game it is. After all, it did come first, and it came from a series, unlike Playstation All Stars. Having said that, I do have respect for SSBB, as while I do not have it, I have played it multiple times, either by borrowing or at a friends' house. Now, I'm gonna try to be as honest as I can, comparing the two. Comparing their "Campaign modes", I would have to say that overall, SSBB wins. I loved Subspace Emissary. All Stars' Arcade Mode was alright, but not the greatest(cough cough, stills with voice-overs) I did like the end battle against Polygon Man though. Now, for those who don't know, Polygon Man's roots trace back to the Playstation 1, when he was planned to be the mascot for the first PlayStation in North America, appearing in ads and such. However, before the console was released, Ken Kutaragi, global head of Playstation, also known as "The Father of The PlayStation", expressed anger towards the Mascot of Polygon Man, therefore, he was "taken out into the car park and quietly shot." (Polygon Man that is) So, there are some back-stories behind this game. When it comes to the Multiplayer, that is where most of the hate comes from. I will say, that personally, in my opinion, the Super System was not as bad as people are making it out to be. It even added a strategic sense to the game in a way, which was the skill of knowing your character's supers, knowing where the enemies were, and knowing when to use them the right way. True, it IS incredibly annoying when you miss with your well earned level 2 or just don't get any kills with your level 3(but if you fail the latter, you're just plain bad, no offense.) It did add a strategic sense to the kill system. I do remember SSBB had a health system, in which the higher your percentage was, and the more you took damage, the farther you would fly back from subsequent attacks, and increasing your chances of being ko'd, or flying off the stage. I did like this method to kill system, but I will say that I also enjoyed All Star's different take on it, with the Supers. Because, I remember the intense times, as soon as that Smash Ball came on stage, shimmering and glowing, it was a all-out blood battle to get it, and release your ability. I loved that. All Stars took this "character ability", but made something cool out of it, by making 3 levels of the ability. True, some were DEFINITELY not as good as others. The Items in each game were also good in my opinion, although I think the really noticeable difference in items was that SSBB had "food" you could eat to regain some health I believe. However, there were some good items for each game, I especially love the Hammer in SSBB, and the abusive fan comes to mind too. I liked some items in All Stars, such as the Axe, and the Spear of Destiny. There were also complaints regarding the characters of All Stars. I agree, there were some disappointing characters, and some characters were not even PS exclusives. However, SSBB had one that rings clear in my mind, Snake. There may have been others. However, even some of the 3rd Party characters weren't that bad in All Stars, specifically Raiden, Big Daddy, and Dante. Upon looking it up, I found that All Stars has a total of 24 playable characters, counting the 4 DLC, while SSBB has 37. However, some of these characters were quite similar, such as Wolf and Fox, Kind Dedede and Kirby, and then Zero Suit Samus and Samus were the same character. And of course, All Stars had two Coles. However, I feel like all in all, All Stars did a better job than Brawl about making sure that the characters didn't fight too similar. And the attacks, wow, the attacks were really good for both games I must say, All Stars did a great job of making sure that no two characters fought exactly the same. With, of course, the exception of Evil Cole/Cole. And although the character roster for Brawl was great, I also liked some of the characters for All Stars, namely the classic characters like Dan and Spike, Sweet Tooth, and even PaRappa, going against some of the newer, more iconic characters, such as Nathan Drake, Kratos(who is incredibly OP) and even Sackboy(who I will admit is my personal favorite, I've mastered his moves). And as for the attacks, I felt that even though Brawl had more characters, thus more potential attacks, they also had one directional pad and one attack button(b). Meanwhile, All Stars had one left stick and 3 buttons for attacks, which I personally felt was very ingenious, just adding attack after attack after attack. True, some attacks kind of sucked, but the same could be said about Brawl. And the stages in All Stars really weren't that bad. True, I don't think there were as many in Brawl, BUT the stages in All Stars were mash-ups and dynamic stages, meaning that they would change into another game's stage, or elements from a game, while SSBB's stages did NOT I believe. I especially loved maps that blended together well, such as LittleBigPlanet/Buzz, I was personally glad to see Buzz in this game, Hades/Patapon, Fearless/Wipeout, Stowaways/Bioshock, and San Francisco/Ratchet and Clank. However, there were some maps that were just not as good as others, namely Dojo and perhaps Paris comes to mind, simply because it looked like they just slapped a few platforms on the screen and the Negativatron in the back of Paris, and Dojo was just a small room, which is good for just about only short range characters. I also heard complaints about the music being horrible. That's Bull people. The music, while not as great on a few maps, was awesome. A few maps come to mind. Black Rock Stadium, which included a Mashup of Twisted Metal/Jak and Daxter, Columbia, which was Bioshock/Twisted Metal, Dreamscape, which included LittleBigPlanet/Buzz, Fearless, another mashup of Heavenly Sword(Ah, Nariko)/Wipeout, Franzea, which was a mashup of LocoRoco/Metal Gear, the music sounded a bit childish, but that added to it, and the last two are Stowaways, which was Uncharted/Bioshock, and Rival Arena, which depended on which character you were playing as. And let me take a moment to talk about what All Stars did that Brawl didn't. One, Online play, which yes, is hard to find a match nowadays. Two, character costumes. There were some freaking AWESOME costumes for characters. Three, Character Customization, you could customize, on top of your costume/costume color, your intro, taunt, outro, and victory music. That was cool. Four, Player Customization. You could customize your Minion, Background, and Icon, which added a sense to distinguish yourself from the others. And 5, which was huge for me. Graphics. There is no doubt that PS All Stars had the greater graphics. This came in handy a lot, I liked looking close up at taunts, intros, and throwing opponents. And the gameplay was NOT CLUNKY. It was very smooth and linear. I also liked the Goals that you could do to level up your character. Now, some things that I hated about All Stars. It seemed like, when looking at the map selection, it just seems like so few maps. Makes it feel boring in a way. Arcade Mode, which sucked compared to Brawl's, but was interesting none the less. Overpowered, unpatched characters, namely Dante, Raiden, Kratos, Kat, and maybe Spike. I also hated how Santa Monica Studios were planning on releasing more dlc, but due to financial restrictions and being left by Sony were not able to continue. Blame Sony, not Santa Monica. So, with all that I said, above, I believe that they should make a sequel. Maybe not now, but later. And for goodness sake's Sony, actually put some great Characters in it! Crash Bandicoot, Joel, Ellie, Lara Croft, Snake, Ghost, come on, tons of others! If they could just try again and listen to the community, it would be a great game. That's all I'm saying guys. Look guys, I do respect Super Smash Bros Brawl. It did come first, and was, and still is one of the most iconic brawlers of all time. However, we need to go into this game not pitting it against Brawl. True, there were some things that Brawl did better/first, but this game was great. Definitely a massively under-rated game of the entire Sony franchise. This game is AWESOME.
T**N
It's multiplayer-filled fun, for a time!
It has a thoughtful roster. (Sadly, it feels rushed.) The gameplay is fun, and I would say it feels different than "SSB's". I have played it for months. My favorite characters are Dante, Evil Cole, Jak, and Sly. I ended up mastering the first (3) with practice. The gameplay was made, to have players create their own combos. (I'm serious!) I would recommend this, instead of the suggested combos, from the character tutorials. Characters could roll, and block. Some of the roster has characters, that could parry, or Sly, who turns invisible, instead of blocking. There are also cheap grab moves! The game itself, focuses of one-shot KO's. All players need to build their "Super" meter, and use it for a cool KO move. Supers are separated into (3) levels. All are best for certain situations. Players must build "AP" by attacking their opponents, so they could use a super. I would go and say, all characters have CHEAP abilities. That's just how it is. It might be frustrating at times, but its a game that will be fun, if you practice. Learn even by watching your teammates, or opponents. The stages are from many other (PlayStation) games. I find it a bit strange. This is how a stage works. You're in one place and all of a sudden, there are hazards, and the backgrounds change. It's another game setting intersecting the one in place. One of my favorites, is "Alden's Tower" from inFAMOUS, which goes to Sly's rooftops. (Clearly, its a Sucker Punch reference.) It's a strange, but fun feature. (Hey, even Patapon made it...) All of the backgrounds are animated well. There are 4 DLC characters, which are fine. I loved them, despite a couple feeling odd. If you of course purchase the PS3 version, you will get the digital VITA version for free! This is a great deal that can't be ignored, unless you don't own a PS3. One of the coolest features is the cross-play. PS3 and VITA players, could play matches with each other! So, grab your friends, and have some fun! Replay value: There's an arcade mode with a story, and each character rivals another. You have tons of multiplayer hours here. (I actually felt bored from the arcade mode. It's too easy, and slow.) I don't recommend this game, unless you love these characters, but also expect to spend lots of time in multiplayer. (That's local, or online! Yes, bots are included!) Aside from the gameplay, there are a great set of trophies here.
M**H
Surprisingly Addictive
Coming from an avid Super Smash Brothers fan, I have to admit that this game gives me SSB nostalgia to a certain degree. Despite what I've seen a lot of people say, the game really does remind me of the Nintendo equivalent in the respect that, artistically and stylishly, there is a vast amount of similarities. This does NOT mean, however, that the games are identical or that All Stars is a "rip off" or an example of Sony's lack of creativity. For the fans of classic Playstation games- like Spyro or Banjo Kazooie- I'm afraid you'll only find disappointment in AS's character roster. Granted the game does feature such favorites as Jak and Daxter, Sly Cooper, Dante and Kratos I find myself looking for that 'classic gamer' aesthetic that SSB was actually able to bring to the table. (Yes, I know, comparisons are bad, but bare with me here.) I've not done my research- so I couldn't say for certain why Sony chose to leave out select favorites from their character list- but I do suspect it has something to do with money and character ownership. With any luck we'll be able to see some beloved favorites landing themselves on some DLCs in the future! The game itself plays like your typical free-form 2-dimensional fighter, with each character bringing something unique to the table as far as maneuvers, techniques and 'super' moves go. I consider myself impressed by the amount of effort that went into the design of each character in regards to their fighting moves, and I do imagine that anyone who's had the time to 'test the waters' with their character assortment in-game could vouch for that. Don't let negative comments about there "only being three buttons" you use when fighting. Granted the fighting revolves around your square, circle and triangle controls there's a LOT more involved than simply clicking three buttons. Like in SSB (sorry, more comparing) you utilize your analog sticks to trigger attack move variation. This makes for a more dynamic fighting experience as a whole, at last in my opinion. Ya' know the thing I love the most about it? The fact that it's multi-player. I cannot express how long I've been waiting for a Playstation-based multiplayer that wasn't racing or a shooter. This is certainly more of 'my thing' when it comes to multi-players! Complaints? I have a couple, though they are relatively gnit-picky and perhaps even a bit childish. The biggest thing that irks me is that Sly Cooper feels like he's a bit overpowered. From his super moves to his normal controls (one which enables him to turn invisible for what feels like the entirety of the game depending on the user) he's a nuisance to deal with when playing online- simply because, as I've found, those who use Sly normally have a tendency to run around as a 'shadow' the entire time. His recovery time for the maneuver is practically nothing, which is what creates the irritant in the first place. My second complaint would have to be that there seems to be no way to fight using a health bar. Yeah, that right- for those reading this who've yet to invest in the game, say bye-bye to that HP counter you surely know and love (Or hate. Whatever floats your boat). It's all "kill"-based, and you can only obtain 'kills' by using your character's respective super maneuvers. To be honest I've taken to this style more than I thought I would- it's an interesting twist on the normal hit-point based fighting- but I still wish there were an option available that you could actually turn on hit-point counters. But, as you can tell my the amount of stars I gave, the pros far out-weight the cons as far as I'm concerned.
F**Y
Great Start For The Series. (Vita Game Download & Cross Play Instructions Below.)
I, like many of you, when first heard about this game, inmediately thought "Mash Bros", and so I had my doubts. And honestly speaking, the main reason I pre-ordered the game was the free Vita version...but all my doubts are now put to rest, this is a game that deserves a 5 star rating and well deserved. For starters, the game comes with a great roster, which includes: Kratos Parappa Fat Princess Sweet Tooth Radec Sly Cooper Nathan Drake Heihachi Dante Big Daddy Jak Ratchet Nariko Cole Evil Cole Raiden Sack Boy Sir Daniel Spike Toro The game comes with different modes that include, Solo Play, Tournament, Versus Match and character customization and extras. Stages are fully active, they come packed with hazards, items and explosions, some of which can really hurt you and your oponents. Each character has 3 stages of "special moves" which can be used, once the special move meter is full. Once full, you simply press the R2 button and the character will engage his/her special move. Each special move stage has its unique set of skills and will vary in power, 3 being the strongest of course. Graphics: Very sharp and bright with plenty of interactive arenas. Each stage/arena belongs to each of the characters game locations, for example, a flying cargo plane (Drake), God Of War, etc. Each level has been carefully detailed and playing is not only fun, but there's eye candy and plenty of it. Each character has also been done with great attention to detail, from sack boy to sly cooper to Raiden, all look well done. Explosions and other effects look great and will not disappoint. Sound: Again, each stage has sounds from each franchise. I personally like Uncharted's classic orchestra style and God Of War's dramatic score. Character voices are original and their sound effects, from weapons to special moves, sound great; even during heavy battles, you'll be able to hear each effect, music and other stage related sounds with detail and plenty of punch. Performance: I was afraid to run into frame rate issues, but thankfully, this isn't the case. Even with a full roster on screen at once, the game perfornmed impecably. There was no lag during online play or choppiness during local and single play. I tested the game with a full roster on a stage with plenty of action, such as background effects and incoming hazards; the game did not skip a beat. Multiplayer: Simply put. FUN with NO LAG. Both local and online, the MP section is flawless, connections are easily stablished and maintain a lag free performance. Up to 4 players at once, both off/on line. At first, each fight will seem a bit chaotic, but once you learn the basics, each fight will become more interesting, as you will be thinking of ways to fill up your special move meter or simply finding ways to hurt your oponents with style ;) Cross Play Multiplayer: I tested it and have not complaints. I was able to battle against PS Vita/PS3 opponents without any issues. Connections are smooth and easy to stablish. I noticed both systems were in perfect sync, each fighter's move translated into an accurate action on the screen, it was 100% real time action. More about cross play below**** Controls: Easy to pick up and learn. You'll be given the option to play a "tutorial" the first time (one time only) you start the game and even though the game is extremely easy to play, I recommend playing the tutorial, so you can familiarize yourself with each button. Pulling combos will take some practice, but are easily done once you get the hang of it. I have no complaints about the controls and neither will you. In conclusion, if you're still on the fence about this game, let me put your mind at ease and tell you that this game delivers, it is FUN to play, specially with other players, the more the better; you will probably spend a lot of time on this game off and online and its replay value is extremely high. A great party game that can acomodate those whom just want a quick, fun fighting game and those whom like more technical fighting, such as combos, etc. No matter what your aproach is, this game is without a doubt, a great start for the series. ******************************************************************************************************************** VITA GAME DOWNLOAD: PS Vita Code: THE FREE VITA GAME CAN ONLY BE LINKED TO ONE PS3 DISC ACCOUNT. THERE'S NOT CODE TO ENTER OR GIVE AWAY. The game includes a free copy of the Vita version, but it doesn't come with a code nor will it give you one, here's what you do: Insert disc into your PS3 Navigate to the game menu on your PS3 dashboard. There you will see 3 disc icons for the game. Select the second icon for "disc benefits" You will be taken to the sub menu Choose the cross buy option. Once you've done that, you will be taken to the PSN store, where you will add the vita version into your cart. The price will be $0. Check out and it will be on your download list. Log in to PS Store from your Vita, go to your download list. You will see the game, plus its online pass. Download and you're done. If you don't have a PSN acount, you will need to create one in order to download the Vita game. *************************************************************************************************************** CROSS-PLAY INSTRUCTIONS: Please do not get confused with cross and remote play. Remote play connects YOUR vita to YOUR PS3 to be able to navigate and play game discs on your PS3 from your Vita (not all discs work). Anyway, Cross Play works by sending friends "game invitations", but there has to be a copy of the game on each system (PS3 & Vita), here's how: From PS3: - Versus Mode -Press R2, Invite Friends. -Select the friend whom is playing on his Vita -A message will pop up on your friend's Vita showing your gaming invite -Once he accepts, he will then apear on as player 2. -You're done! Battle and enjoy. From PS Vita: -Versus Mode -WiFi -Make sure you're connected to PSN by touching the upper right hand corner, you'll be taken to a sub menu, there you will either see "sign in" (connect if you do) or view invites/invite friends. -Select "Invite" and your friends list will apear, select him/her -PS3 player will get an invite message -Once they accept, you can battle together. FINAL NOTE ABOUT CROSS PLAY.... I'm sure you want to give this a try right away, with your own Vita, don't worry, it's actually quite simple, create another PSN account for yourself, but remember that you will need another email address....to avoid confusion and headaches when creating another PSN acount, simply add a number to your actual PSN account when creating the extra one...example, your current PSN account is "PLAYER" make the new account "PLAYER2" Hope this helps.
J**J
10/10 nice game case. Runs smoothly. No scratches
Love this game I mostly play as kratos awesome mechanics the game came in a nice case no scratches on disc there's a nice story mode for all the characters which is playable overall 10/10
C**O
My most anticipated game of 2012, a kick ass!
After playing the beta and the full version for hours... I want to share my thoughts with you. First of all, I want to say that I am a huge ssb fan, I even bought a Wii just to play that game. So my expectations regarding Sony's brawler were high, thankfully the game is a sleeping beast very fun to play. STORY 7/9: The story or singleplayer campaing is the weakest feature in the game. Comparing to its competition, the singleplayer story mode will not fill your expectations, having the oportunity of making a cool and unique story mode. the developer, superbot, has created an arcade mode instead, pretty similar to tekken, but less polished. There are no animated cutscenes (expect for the 15 seconds mini cutscene between the character's rivalry), no cgi animated ending... instead the prologs and endings are static 2d art images; Although since this is a barely new franchise, its quite understandable that the game doesn't have a strong story (superbot polished the multiplayer and gameplay), perhaps further sequels will give us something better in this aspect, non the less you would expect something better coming from a first party game. PRESENTATION 9/9: Game graphics are superb. Each of the characters are very detailed and resembles perfectly, no jaggies, very good anti aliasing, light effects and shaders. The stages are also very well detailed. In this aspcet all stars does a great job. Although I'm substracting 1 point because the game menus and screens don't have the same level of quality; they do their job, they are easy to use, but there is no eye catching in them. Also, you can play ranked 2v2 matches with your buddy (he can be on his house playing online, or sitting with you on the couch playing together, although there is no multiple psn singups here :( ) GAMEPLAY 10/10: Here is were the cherry in the cake is. The gameplay is superb, the game is super fun to play and the more you play the more you don't want to stop. The game mechanics are different from SSB, there is no heath bar or meter, instead the game is based on kills made by character's specials, in paper this seems to be not that fun and challenging, but is quite the opposite, there is a high level of satisfaction when you kill someone with your special power, more if it is a level 2 or 3 were you had to earn a lot of action points to fill your special bar to perform them. Actually is more satisfying than SSB in my opinion. Multiplayer plays extremelly well (no lag from day one). Each character is different to use than the other, no as generic as SSB, more like tekken where every character has its own unique fighting style. REPLAYABILITY 10/10: There are tons of content to unlock, from costums, badges, to minions. There are many customizable multiplayer modes for you to try and play with friends and the online modes are incredible. The game is so fun to play that every mode is great. The arcade mode will help as a tutorial and practice (even though these modes do exist as well). You can play this game for hours and hours and never get bored. OVERALL: 9/10 This game is a must for every playstation and brawler fan. Haters gonna hat, wii users will hate it since its SSB's competition. Do a favor and play it before judging, this game may suprise you.
G**T
A must-have Playstation exclusive
PS All-Stars Battle Royale for Playstation 3. This game pulls together characters from a large variety of games. If you have ever played the game "Super Smash Bros" imagine that, but with Playstation characters and other popular characters all together in a brawl in which you choose your character and battle. Every single character has their own storyline in which you are able to complete, with the last two fights being the character's rival, and then the All-Stars boss. This game features at least twenty different characters which can be leveled up, and customized. It also contains DLC packs for new characters. For the price you pay for this game whether $39.99 (current sale) or $59.99 it is well worth it, it also comes with a downloadable version of the game for the Playstation Vita, at no extra charge. I rated this five stars because it's well built, the graphics are great, each character has his/her own graphics from the game they came from, and the gameplay is smooth and does not lagg. I recommend this game if you're looking for a good-old arcade fighting game or if you just want a change in pace of games. If fighting/arcade games aren't your style, I wouldn't recommend this game to you, but don't get me wrong it's a spectacular game. Hope you enjoy this game as I do, happy shopping! (Edit: Sorry I forgot to mention the immersive multiplayer. There are a few different modes such as FFA 2v2 or team modes, the servers are either ranked or non-ranked depending if which one you choose. The game also features cross-play so if you have any buddies with PS Vitas playing this game, you can invite them to your party, team up with them or straight up brawl.)
F**H
It's good and worth getting but there's room for improvement.
When I first heard about this game coming out, I thought it's a great idea but a lot of people said things like, "This sucks! It's a crappy copy of SSB!" Even when it's released, many people still kept this mindset even though All-Stars is proven to stand on its own. One of my roommates, for example, is so fixated on SSB that he refuses to try more than a match (without even learning how to play) and complains that it's so much worse. You'll probably find these people around among your family and friends but, luckily, most people are willing to give this game a try. Gameplay: This is where most people think this game is Super Smash Bros., but it's not. This game has combos where it makes it feel more like a fighting game. To get kills, you have to attack other players, to build up meter to use one of each character's 3 supers. There are pros and cons in this new way of winning. Killing with supers, the winner always deserves the win. What I mean is in SSB, it's very possible for the winner to be the person that doesn't do much attacking but jumps in to kill a high % character. To win here you have to actually fight to build meter and successfully execute the super. This is a nitpicky thing but I find it more entertaining to kill by knocking people out of the ring than saving up for a super...which goes into my next point. There are no health bars or anything similar to that. That means there's no punishment for getting hit. In all other fighting games, getting hit puts you closer to dying, whether you have low health or a high % which makes you easy to get knocked out. Here, it doesn't matter how much damage someone takes as long as you build meter. You could just attack the same person over and over to build meter to kill other players. That's my biggest concern about the gameplay. Graphics: It's what you would expect in a highly promoted PS3 game. The graphics are great, smooth, and clean. Characters: This is what most people look for first in the game and for a completely new game (in a series?), a 20+ character roster where no characters are alike (with the exception of Cole and Evil Cole) is a really good thing. However, I feel that some iconic characters from Playstation's history are not here, like Crash and Spyro. I know there's rights issues but not having them here feels like something is missing. I'm not sure why there needs to be a Cole and an Evil Cole. They play slightly differently but have two versions of one character seems like a waste of a character slot to me. This might be a personal thing but some characters feel out of place, like Kratos and Sweet Tooth, when in the same game as Sackboy and Toro. Big Daddy is also from a rated M game but they managed to make him kid friendly. It's easier because he doesn't talk and the Little Sister-Sackboy relationship made it work. However, Kratos and Sweet Tooth are killers and that's part of their character. One is pissed off all the time while the other is insane. If they change that about the characters, they completely change who they are, so keeping Kratos and Sweet Tooth intact, they just feel out of place. Unlockables: All the characters and stages are available from the start so players don't have to worry about hard work unlocking them. I'm a big bummed out that you can't access the boss/rival stage outside of Arcade Mode. Most things unlocked are dependent on what level a character is or how many characters reached a certain level. Some of the cool unlocks are costumes, taunts, intros (what the characters do when they walk into the stage, outros (what they do when they win/lose), and music when they win. There are also minions that could be unlocked. They're non-playable characters from the various games (like Qwark from Rachet and Clank) that look like tiny bobble-heads. All they do is pop up and be a cheerleader whenever you get a kill. They could be seen as cool or annoying, depending on the person. You can unlock all of these by getting the characters to level 100. The other unlockables seem minor. They are backgrounds and icons for your player card, and they're unlocked by leveling characters. You can get titles for your player card from playing online. If you're into playing with a group of friends offline, these unlockables only apply to player 1. They can use the costumes you unlocked but that's it. They'll have the generic character intros, outros, and winning theme. Another thing about the costumes: other than the original, you don't see how a color change looks on a character's costume until you entered the game. It's a small thing that bugs me. Modes: The tutorial modes and challenges are great! They really help you learn how to play and how to master each character. You learn combos and some of the challenges let you face a tough version of your character, knowing his/her weaknesses and strengths. Other than that, there's Versus, Tournament (Online), and Arcade Modes. Versus and Online are great because this is meant to be a multiplayer game. There's a lack of customizables (mentioned above) for offline versus but it runs smoothly. Online is also really good because they have a neat way of selecting people within your area to minimize lag. Arcade Mode is everything you'd expect in one: stage after stage of fights, a rival battle, and then the boss battle. Isn't that what Arcade Mode is supposed to be? There's nothing disappointing there. However, there's no Story Mode so Arcade Mode is supposed to be the "Story Mode." There are cutscenes made up of stills at the beginning and end of the Arcade Mode and a CGI-animated cutscene right before the rival battle. That's all there is so for a Story Mode, it's really lacking but for an Arcade Mode, it's fine. Story Mode isn't necessary in a fighting game but it's nice to have one so a game feels more complete. Every type of game genre (except sports) have a story mode, so why not ones for fighting games? This mode (even on the hardest setting) could be easy if you really learn a character but medium-hard on the easiest setting for characters you button mash. If Arcade Mode is your way of leveling up characters, it's very repetitive but there's not many other modes available to mess around with. Overall, All-Stars is a good game and it stands on its own if you would give it a try. It has its flaws that could definitely be improved if there are later installments. This isn't part of the review of the quality of this product but: anyone else feel that "Playstation All-Stars Battle Royale" is a bad name for a game?
J**Y
Great product
excellent price and quality product.
H**O
Excelente servicio y producto
Me llego en la fecha establecida, inclusive desde un dia antes, Amazon tiene un gran servicio de entrega, el juego me llego en excelentes condiciones. Te amo Amazon, volveré a comprar próximamente, seguro que si.
T**A
Playstation Battle All-Stars (ps3)
I am happy It got delivered fast. Game is in Good condition.
E**L
Eloy Montiel
Todo muy bien y a tiempo. Volvería a comprar sin duda. Cinco estrellas por satisfacción total sobre servicio y producto
J**0
A fun rumble with Sony's best
While its easy to call this a Smash Bros clone, it really has a great feel all it's own. Rather than beat down an opponent until that one last hit sends them flying, gameplay is focused on building your AP by attacking enemies and breaking objects that are randomly dropped in to the level. Each character has three AP levels and thus three varying "super" attacks of increasing strength. Using these "super attacks" is about the only way to get a kill, and building to your level 3 attack almost guarantees that you will wipe out every other player. Levels are dynamic and most are constantly changing, though in an enclosed area so dropping off the sides is not much of an issue. Attacks are basic but varied; using the square, triangle and circle buttons along with a direction on the d-pad or analogue to execute ranged and melee attacks. The right stick is used for throws which have unique animations for each character and for the three different directions you can throw the stick. The character selection is a nice mix of exclusives and favorites from multi-platofrm games. Paid DLC has started to expand on the selection as well. Overall this game has been the most fun I have had outside shooters for local multiplayer in some time. It is easy to pick up for beginners, and rewarding to master each character in the single player or online multiplayer. Throw in a free Vita copy and that makes this a great buy for a four-player casual fighter.
Trustpilot
2 weeks ago
4 days ago