---
product_id: 1273913
title: "Head First Design Patterns: A Brain-Friendly Guide"
price: "R$625"
currency: BRL
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reviews_count: 8
url: https://www.desertcart.com.br/products/1273913-head-first-design-patterns-a-brain-friendly-guide
store_origin: BR
region: Brazil
---

# Updated with Java 8 Lambda expressions 4.6/5 star rating from 1,968 reviews 13 core design patterns covered Head First Design Patterns: A Brain-Friendly Guide

**Price:** R$625
**Availability:** ✅ In Stock

## Summary

> 🚀 Unlock design mastery with the brain-friendly guide everyone’s talking about!

## Quick Answers

- **What is this?** Head First Design Patterns: A Brain-Friendly Guide
- **How much does it cost?** R$625 with free shipping
- **Is it available?** Yes, in stock and ready to ship
- **Where can I buy it?** [www.desertcart.com.br](https://www.desertcart.com.br/products/1273913-head-first-design-patterns-a-brain-friendly-guide)

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## Key Features

- • **Boost Your Design IQ:** Transform your object-oriented design skills with principles like Open-Closed and Least Knowledge.
- • **Modernized for Today:** Leverage Java 8 features like Lambda expressions to write cleaner, more efficient code.
- • **Master the Essentials:** Dive deep into 13 of the most impactful design patterns every developer must know.
- • **Brain-Friendly Learning:** Engaging, easy-to-understand examples designed to make complex concepts stick.
- • **Proven Industry Favorite:** Join thousands of developers who rate this book 4.6 stars for practical, real-world value.

## Overview

Head First Design Patterns is a top-rated, beginner-friendly guide that covers 13 essential design patterns with clear explanations and Java 8 updates. Praised for its engaging style and practical approach, it’s a must-have for developers aiming to elevate their object-oriented design skills and write cleaner, more maintainable code.

## Description

Head First Design Patterns: A Brain-Friendly Guide [Freeman, Eric, Robson, Elisabeth, Bates, Bert, Sierra, Kathy] on desertcart.com. *FREE* shipping on qualifying offers. Head First Design Patterns: A Brain-Friendly Guide

Review: Great for Beginners and Valuable for Non-Beginners - Head First Design Patterns is an excellent introductory text for design patterns, plus object oriented design in general. Each chapter in the main part of the book covers one or two of the most common design patterns in great depth, including motivation, sample code, exercises, as well as answering many of the questions a reader is likely to have. Additionally, one of the things that makes the book great is that each chapter uses the context of the design pattern to introduce one or two important object oriented design principles such as the Open-Closed Principle and the Principle of Least Knowledge. Less common patterns are covered in the appendix, although in much less depth. I bought this book for my 17-year-old nephew -- who is in the second year of a high school computer programming course -- as a companion to the Gang of Four book. I think the two books work well together, with Head First Design Patterns working as a more accessible introduction to design patterns, and the Gang of Four book serving as a reference for later on. He definitely finds the Head First book easier to read as a beginner. Even I, with a college degree in Computer Science and 20 years in the software development industry, find it valuable, at least as a review. For those wondering about which edition they will get, I bought this book through desertcart and received the tenth anniversary edition, updated for Java 8. The main difference is that it takes advantage of the newly-introduced Lambda Expressions. Although the book uses Java throughout, C# developers will have little if any trouble with the examples. In many cases, the code is identical. Slight nitpick: Some of the patterns in the appendix are given short shrift in the interest of space. For example, the section on the Visitor Pattern leaves out the important fact that one of the main motivations for the pattern is to overcome the limitations of languages that support only single dispatch. Said another way, the Visitor Pattern is trivial to implement in languages that support multiple dispatch. For more detail on these design patterns, I recommend the Gang of Four book, or online resources.
Review: Excellent book, not just for Java developers! - I purchased this book about a year ago and devoted a number of hours each week going through it. I am a software developer by trade, but never took a computer science course in my life, mostly because I was self-taught as a kid and all of this pre-dated the Web by about 20 years. In any event, one area where I knew I was lacking was a formal understanding of design patterns. I was in the middle of a fairly large enterprise application, and while I was fully versed in Object Oriented Programming (and had even taught it in the past), I realized that everyone we were hiring out of college "spoke" a different language than I did, talking about singletons, factories, MVC, etc. This book covers those and many, many more, in a completely involving and revolutionary way. It's basically designed with the Java language in mind, but I'm a .Net developer, never having learned Java. However, the book is so thorough and intuitive, that I decided to do all of the examples in C# (close enough to Java that in many cases, there's almost a 1-to-1 relationship between my home-grown example and the one in the book. So for me, the book's benefit was two-fold: exposure to both design patterns and the Java language. In many cases, I was able to ".Net-ify" the examples to take advantage of specific features of .Net. A good example was in the Observer pattern where you have an object that changes over time, and other objects ("observers") need to be aware of this change. The book presents a language-agnostic approach, where the observable object registers all of its observers, and cycles through them notifying each one that it has changed. With .Net, it's much easier (and more appropriate) to implement this using events, where the observable object doesn't care who's watching, it just announces "I've changed!" and each observer can then decide how to handle that event. But I digress... ultimately, I just threw myself into this book, doing every example as written, and then modifying those examples to function with the .Net mentality. I even did all the pencil exercises, puzzles, etc. It's all part of the learning process, right? So, in a nutshell, if you need to learn design patterns, get this book. It's a lot of fun, and chock full of great information and examples that you'll be able to apply to your own projects right away.

## Features

- Good book.

## Technical Specifications

| Specification | Value |
|---------------|-------|
| Best Sellers Rank | #206,167 in Books ( See Top 100 in Books ) #44 in Object-Oriented Design #63 in Computer Systems Analysis & Design (Books) #176 in Software Development (Books) |
| Customer Reviews | 4.6 out of 5 stars 1,970 Reviews |

## Images

![Head First Design Patterns: A Brain-Friendly Guide - Image 1](https://m.media-amazon.com/images/I/91bobQSPQrL.jpg)

## Customer Reviews

### ⭐⭐⭐⭐⭐ Great for Beginners and Valuable for Non-Beginners
*by D***R on March 11, 2015*

Head First Design Patterns is an excellent introductory text for design patterns, plus object oriented design in general. Each chapter in the main part of the book covers one or two of the most common design patterns in great depth, including motivation, sample code, exercises, as well as answering many of the questions a reader is likely to have. Additionally, one of the things that makes the book great is that each chapter uses the context of the design pattern to introduce one or two important object oriented design principles such as the Open-Closed Principle and the Principle of Least Knowledge. Less common patterns are covered in the appendix, although in much less depth. I bought this book for my 17-year-old nephew -- who is in the second year of a high school computer programming course -- as a companion to the Gang of Four book. I think the two books work well together, with Head First Design Patterns working as a more accessible introduction to design patterns, and the Gang of Four book serving as a reference for later on. He definitely finds the Head First book easier to read as a beginner. Even I, with a college degree in Computer Science and 20 years in the software development industry, find it valuable, at least as a review. For those wondering about which edition they will get, I bought this book through Amazon and received the tenth anniversary edition, updated for Java 8. The main difference is that it takes advantage of the newly-introduced Lambda Expressions. Although the book uses Java throughout, C# developers will have little if any trouble with the examples. In many cases, the code is identical. Slight nitpick: Some of the patterns in the appendix are given short shrift in the interest of space. For example, the section on the Visitor Pattern leaves out the important fact that one of the main motivations for the pattern is to overcome the limitations of languages that support only single dispatch. Said another way, the Visitor Pattern is trivial to implement in languages that support multiple dispatch. For more detail on these design patterns, I recommend the Gang of Four book, or online resources.

### ⭐⭐⭐⭐⭐ Excellent book, not just for Java developers!
*by J***S on March 2, 2012*

I purchased this book about a year ago and devoted a number of hours each week going through it. I am a software developer by trade, but never took a computer science course in my life, mostly because I was self-taught as a kid and all of this pre-dated the Web by about 20 years. In any event, one area where I knew I was lacking was a formal understanding of design patterns. I was in the middle of a fairly large enterprise application, and while I was fully versed in Object Oriented Programming (and had even taught it in the past), I realized that everyone we were hiring out of college "spoke" a different language than I did, talking about singletons, factories, MVC, etc. This book covers those and many, many more, in a completely involving and revolutionary way. It's basically designed with the Java language in mind, but I'm a .Net developer, never having learned Java. However, the book is so thorough and intuitive, that I decided to do all of the examples in C# (close enough to Java that in many cases, there's almost a 1-to-1 relationship between my home-grown example and the one in the book. So for me, the book's benefit was two-fold: exposure to both design patterns and the Java language. In many cases, I was able to ".Net-ify" the examples to take advantage of specific features of .Net. A good example was in the Observer pattern where you have an object that changes over time, and other objects ("observers") need to be aware of this change. The book presents a language-agnostic approach, where the observable object registers all of its observers, and cycles through them notifying each one that it has changed. With .Net, it's much easier (and more appropriate) to implement this using events, where the observable object doesn't care who's watching, it just announces "I've changed!" and each observer can then decide how to handle that event. But I digress... ultimately, I just threw myself into this book, doing every example as written, and then modifying those examples to function with the .Net mentality. I even did all the pencil exercises, puzzles, etc. It's all part of the learning process, right? So, in a nutshell, if you need to learn design patterns, get this book. It's a lot of fun, and chock full of great information and examples that you'll be able to apply to your own projects right away.

### ⭐⭐⭐⭐⭐ Highly Recommended !!!
*by J***R on December 9, 2011*

This book aims to teach us how to reuse design patterns that have been used over and over again. While this book does not cover all patterns in detail, it covers the patterns that are commonly used according to the authors' mind. In overall, this is the book you want to buy as a starting point to learn design patterns. To begin with, before reading this book, you have to know about Java programming language along with the object-oriented features such as encapsulation, inheritance, and polymorphism. Bear in mind that by having solid object-oriented knowledge does not make you a good object-oriented designer. I thought the opposite until I read this book. For those who do not know the language and/or the object oriented feature, they should study them first before attempting to read this book. When reading this book, please note that the primary intention of this book is to teach you about design patterns. Therefore, if you find the examples are not what you expected (too simple, childish, imaginary, and so on), you need to know that the examples are made as simple as possible so you can concentrate on learning design patterns. Unfortunately, some people just do not understand this approach. They probably want examples that have hundreds line of code to explain each patterns and I am very sure if this was the case, they would give bad review anyway by arguing that the examples are too complex. The only negative thing is the fact that not all 23 patterns are covered. I wish all of them were covered in a single book and even if the price were twice as much I would certainly buy it. I do not know why the authors did so. They covered only around 13 and cramp the others in 20 pages in the appendix. In my personal experience, after reading this book, it changed my paradigm toward object-oriented design and made me ask myself, "Why I didn't buy this book earlier?" Had I bought it earlier, my campus projects would have gone easier. In addition, ever since I read this book, I often think about the pattern(s) that can be applied in the other programming books' code example, especially when the examples have too many if and if else statements as they could be refactored using state pattern or command pattern. The reason some programming books do not bother with design patterns (even though the authors probably know about it) is because not their focus in their books. That is why this book is useful. Also, please be aware that in this book source code, the instance variables are not declared private. In reality you have to make it private according to the principle of the least privilege. Finally, I highly recommend this book to anyone who already knows Java and its object-oriented features as it helps you to learn commonly used patterns and to design better using best design principles (open closed principle, encapsulate what varies, etc).

## Frequently Bought Together

- Head First Design Patterns: A Brain-Friendly Guide
- Design Patterns: Elements of Reusable Object-Oriented Software
- Clean Code: A Handbook of Agile Software Craftsmanship

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*Last updated: 2026-04-28*